Type Function Library physics.* Return value none Revision Current Public Release (2017.3184) Keywords physics, start See also physics.pause() physics.stop()
This function start the physics simulation and should be called before any other physics functions.
By default, physical bodies not involved in a collision will "sleep" after a few seconds. This reduces performance overhead, but in some cases you may not want this behavior. This is particularly true in apps that use the accelerometer to effect changes in physics gravity — in this case, sleeping bodies will not respond to changes in the direction of gravity since it's not a direct force that "wakes" sleeping bodies.
You can override this behavior on any given body with the object.isSleepingAllowed property, or you can override it globally for all bodies in the simulation by using an optional boolean parameter in
physics.start() (see below).
physics.start( [noSleep] )
Boolean. Value of
true prevents all bodies from sleeping;
nil allows all bodies to sleep (default mode).